[cfg] explosions effects & enemies color

User's Guides & Help forum.
User avatar
imprecise
User lv5
User lv5
Posts: 326
Joined: Mon May 04, 2020 17:30
in-game nick: imprecise
Location: France

[cfg] explosions effects & enemies color

Post by imprecise »

hi adminless

is it possible to remove the effects of explosions (the halo) (see attached image) and if so can you tell me what is the command and its value

moreover i would like my enemies to be red by default rather than green, but i can't find the command and its value

thank you in advance for your help
You do not have the required permissions to view the files attached to this post.
"My ability to concentrate is so short that ... Oh a butterfly !"
User avatar
adminless
Site Admin
Site Admin
Posts: 5282
Joined: Thu Nov 03, 2016 19:05
in-game nick: not available
Location: Spain

Re: [cfg] explosions effects & enemies color

Post by adminless »

if I don't remember wrong I think that \cg_noexplosions 1 does that. as for change the enemy colors to something else than the pretty much "standard" green, that's just not implemented. at some point I had considered adding a alternative colors pack but unfortunately I did not happen yet.
User avatar
imprecise
User lv5
User lv5
Posts: 326
Joined: Mon May 04, 2020 17:30
in-game nick: imprecise
Location: France

Re: [cfg] explosions effects & enemies color

Post by imprecise »

hi adminless

thank you very much, what a relief to no longer have this halo when the rockets explode, for the colors no worries I will continue with the standard green
"My ability to concentrate is so short that ... Oh a butterfly !"