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"r_mode" inconsistency in community 64 bit version?

Posted: Fri Mar 19, 2021 21:28
by i_cezar
Hi,
I installed and currently using community 64 bit game version. I use an ultra hd 27'' 16:9 60Hz monitor. I tried the "r_mode" 16:9 options but the game/enemy looks to tall, stretched towards the hight. I like the ratio/mode of "r_mode 6" as it takes all the screen and game looks "wider" so to say. But this mode's resolution is 1024x768(4:3) and looks pretty bad on my monitor. I played like this for some weeks. So now i tried all other 4:3 ratio modes that have a higher resolution described in your original post from "Unfreeze game servers downloads and documentation" thread(r_mode 12, r_mode 15, r_mode 19). Problem is all of them leave black bands on the sides of my screen as seen in the images i provided below. I even tried "r_mode -1" with "r_customwidth" and "r_customheight" with other more wider ratios(even 2:1 lol), still game/enemy models look tall, too streched towerds the height for my personal preference. So how can i achieve "r_mode 6" with higher resolution full screen? Any help is appreciated.

Images in order they appear:
Image 1: r_mode 8(16:9 suitable ratio for my monitor, full screen, too streched towards hight for my preference)
Image 2: r_mode 19(4:3, black bands on sides of screen, not ok)
Image 3: r_mode 6(4:3, full screen, ok, resolution too low)

Re: "r_mode" inconsistency in community 64 bit version?

Posted: Fri Mar 19, 2021 21:43
by adminless
you can probably turn the second one into "full screen" (which is what I understand that you want) by simply instructing your graphic driver to stretch graphics instead of "keep aspect" (sample on your case obviously chose the opposite as describe there, i.e. scale to full screen).

official amd support article here, here or here.

Re: "r_mode" inconsistency in community 64 bit version?

Posted: Sun Apr 11, 2021 15:52
by i_cezar
It worked, thank you!
Looks much better.