thanks to the fix I play again with r_picmip "16" but did not increase the cg_fov to "160" after I tested it with "135" and this was already not really playable
So, after "c" had pummeled me in the previous map, I probably had enough drive to hit a little better Especially the hit on "jutuli" at 6:28 (game time) was totally random luck and I got self suspicious even on myself But soon afterwards the luck left me again (missing "Testing" several times around 6:45 game time) and so I got from 50 % acc to 30 % accuracy in the end as usual.
However, overall, I just found this match had many up and down moments for me and therefore I decided to make another video and this time I wanted to include a bit background music, which is more like foreground music as my ingame volume is set very low. But I am satisfied with the result and did not increase the volume for the game sound because I think the video is more enjoyable as it is. It was a bit tricky to join both sound sources together. The game sound had 22.050 Hz and the music 44.100 Hz. So, conversion was needed and after some merging here and there I finally got it. My favourite moment is 10:56 ingame time as I hit "Pier" with the start of the beat
Hey @Pier: Really, I like you because you are one of the few players out there still trying to fight your way through and who don't just stick together to your mates like chewing gum and zerging/camping around Sometimes I do think you have a slight grudge against me, though
I just recognized another difference between v1.33 and v1.36 on recording the video of the demo:
- v1.33: video is really fluent, but sound stuttered after around 15 minutes, which is really annoying
- v1.36: video is not as fluent and has some small stutters, but sound is absolutely stable
But here we are. Have fun while watching