adminless wrote: ↑
Tue Sep 25, 2018 20:12
btw for the record I'm still digging up the ipv4/ipv6 dns/browser thing and it seems partially broken so it's likely that I'll finally go all the way and patch all this if not it's gonna get messy later, so I'll still probably make another update tomorrow, sorry about that.
ok, guys it's done, I think I finally patched this for good and even made it to work to connect via ipv6 by the in-game browser
and by the way from now onward that's the recommended way to connect (from the in-game browser, check it out). for compatibility reasons I switched back to net_enabled 3 instead of 7 to avoid some dns errors for people without ipv6 as it's the more logical by now. for the rest it's totally dual protocol now from the in-game browser with the inside master, this time I made sure to code/test every single combination I could think of, that being said it doesn't mean that I could predict every single that can take place, so I would really appreciate if some (not just one) of you could download the mentioned builds (ftp folder) and test them (even some linux user if possible) for yourself and report if they finally made it or if you still encountered more problems before I commit to this ones in next couple of days
because so far for me these are the good ones for the new season (I'd even go as far as to say they are pretty much better than qlive for me).
so to doesn't write yet another bible here that get lost people this time I made it easy, just clicking on the menus people who only have ipv4 (87%) should only see the ipv4 version of the servers, people who only has ipv6 (~0% but just coded/tested anyways) should only see ipv6 servers and people who has both (13%) should see both
. people who see both counterparts of the servers in the browser can differentiate them by the protocol column, ipv4 servers display as UDP and the ipv6 ones as "???
" so that way you can even compare them both before join and from time to time to see which is better (make sure to click a couple of times if it occasionally fails, although rare, sometimes it may get stuck or eventually some packet can get lost/collide).
so that's it, I would really appreciate if you would let me know if they finally do it. good night and huge apologize for the messy semi-"improvised" release (well I had warned you, but at least i think that just after two tries and a single day is more than what I had even planned).
ah and ps, obviously as always please re
download and re
place to get last build. ps2 if someone just need more explanations just ask.